Design as an iterative process

January 24, 2013

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What it was really like working with Steve Jobs >> Inventor Labs Blog

Glenn Reid:

I was recruited by Steve’s right hand man to come in to build iMovie 1.0, in large part because I knew a lot about NeXTSTEP, the technology which was to become MacOS X, and because I think Steve liked PasteUp and liked me and thought I could get it done (we were done ahead of schedule, as it turned out).

I can still remember some of those early meetings, with 3 or 4 of us in a locked room somewhere on Apple campus, with a lot of whiteboards, talking about what iMovie should be (and should not be). It was as pure as pure gets, in terms of building software. Steve would draw a quick vision on the whiteboard, we’d go work on it for a while, bring it back, find out the ways in which it sucked, and we’d iterate, again and again and again. That’s how it always went. Iteration. It’s the key to design, really. Just keep improving it until you have to ship it.

There were only 3 of us on the team, growing to 4 within the year, with no marketing and very little infrastructure around us. There was paper over the internal windows to keep other Apple employees from knowing what we were doing

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